Otherworld is an immersive art installation, a la the Meow Wolf experience we did in Denver. I’m not great with immersive art (I tend not to “get” it, unlike Doug), but lots of rave reviews pulled us in.
The installation is in a 32,000 square-foot space, with 47 rooms, 54 projectors, and 109,000 LED lights. It’s a bit of sensory overload, the work of more than 40 artists.
It’s billed as experience: “You have volunteered as a beta tester at Otherworld Industries, a pioneering tech company specializing in alternate realm tourism.” It’s bit of a stretch, in my opinion, even knowing that was what the story was supposed to be didn’t make it any more cohesive. I invite you to look at the pictures and see if they say “beta tester” to you.
I had read to touch everything, that there are hidden puzzles to solve. It’s kinda gross to be sticking your hands all over everything that everyone else is also getting jiggy with, but alas, it was clear that some of the stuff was broken, which is what happens when everyone is all over everything.
We solved a few puzzles, which was fun when it worked and frustrating when it didn’t. Eventually we were tired and left with the feeling that it was a “one and done.”